STEP 2: WIREFRAMING & SCHEMATICS
The second step is to start building the wireframe. Here is where we start to understand the objective of the mobile application. What are some of the expectations and desires? Where are the gotchas and what functions might be needed.
You might be asking what is a wireframe. Think about it as the architectural plans for a home. Wireframes are a visual outline for a mobile user exchange or UX. Its purpose is to present interaction, synchronization, functions, and content between pages. A wireframe is a rough draft of the mobile application; it is the bare bones of the project. Many companies skip this step as many clients are not willing to pay the time to get it done right. When this step is skipped then problems come later that drive unexpected costs. A well thought out plan helps to reduce the burden of unexpectations later. Wireframing can be as simple as doodles on a paper or a the use of a digital software like Mockflow or Invision.